Der Ninja ist einer der ganz neuen Charakterklassen. Er benötigt als Voraussetzung einen Novice mit Base-Level 10 und Basic-Skill Level 9. Es. Ragnarok Online – Wikipedia. Ragnarok Online setzt auf ein Klassensystem, bei dem euer Held über zwei Level verfügt. Das eine ist das Basis-Level, das eure Charakterwerte.
Welcher Ragnarok-Online-Klasse gehörst du an?Zur Auswahl stehen Aco, Thief, Mage, Archer und Swordman! Und welcher dieser Kämpfer und Beschützer passt am besten zu deinen. Was genau ist der Bard/Gypsy? Barden/Gypsys sind beide einzigartige Klassen aus Ragnarok Online und wir wollen sie euch beide hier. Ragnarok Online – Wikipedia.
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The one exception to this rule is the Supernovice class, which additionally requires that the character be at least base level First job class characters have specialized skills that are specific to the job they choose.
Currently, there are eight first job classes available in iRO. The maximum job level for first job class characters is 50, except for Gunslinger and Ninja for which it is 70 and Supernovice for which it is After obtaining job level 40 in a first job class, a player may job change to a second job class that his or her job class is eligible for.
The three exceptions to this are the Supernovice , Gunslinger and Ninja job classes, which are not eligible for any second job classes.
The current maximum base and job level for third classes are and Alternatively, from Novice, players can choose to become the ultimate Novice, the Super Novice, or explore one of the Expanded classes.
Notes: Once a character has chosen their second class job, they will not be able to choose another job path even after transcending. A character can also only become the third class with the same base.
Rangers even have the ability to call down a falcon to assist them in ravaging their opponent. Beastmasters build upon their bond with nature by utilizing the powerful strength of animals to improve their physical strength.
Some even become so powerful that they are able to take on the form of these feral beasts and tear through crowds of enemies. Ranger expands the abilities of the Archer, allowing for deadlier combos, stealth, and quick movement.
Beastmasters are able to turn into animals due to a mysterious power. The form of a Tiger grants increased movement speed; the spirit of a Bear increases attack power; the form of a Grizzly increases health and threat to enemies.
Magicians are in constant contact with the elements around them, able to manipulate them to improve themselves or wipe out their enemies. While others prefer to deal physical damage to their enemies, Magicians excel when they can control the battlefield from afar, slinging blasts of elemental damage at their foes relentlessly.
Never underestimate the unbridled power of the elements when dealing with the Magician. The Magician can emit a radiating coldness to their enemies, encasing them in a block of ice, immobilizing them temporarily.
They then can unleash a scorching fireball, an electrifying thunder bolt, or shoot bone-chilling ice arrows to inflict damage. If the Magician is overwhelmed, they have the ability to create a devastating Thunderstorm to destroy enemies within an area.
Once a Magician reaches level 25, they are given the choice to become a wise and powerful Wizard or wield the power of a sage Sorcerer.
Wizards study the intricacies of the magical arts through the Geffen Academy of Magic, researching better ways to cull their enemies and heal the land.
Descendants of ancient magic users, Sorcerers find wielding the various magical elements a second nature, able to summon spirit allies in battle or able to revitalize injured allies.
If a Magician studies hard, they are able to further their knowledge of the elementals and create stronger fire, more protective ice, and the power of lighting and wind to gain special movement abilities.
Sorcerers attune themselves with nature more than Wizards, and gain the ability to use the Earth element to heal their allies.
They also gain control over the destructive and healing powers of water as well as the destructive forces of lightning.
Swordsmen train from a very early age to be masters of the blade as well as a barricade against the evils of Midgard. They are able to hone their body as well as their mind in order to perfect the way of the sword.
Able to focus the power of Auras into their weapons and armor, they provide a variety of skills and buffs to their allies during battle, unleashing targeted strikes by the sword while still defending others from harm.
They never back down from an honorable fight, or a chance to protect the innocent from harm. Swordsmen enjoy starting the fight first by delivering a devastating blow through the ability Bash.
They then can follow up with a deadly blow called Head Crush that leaves a deep scar, causing the enemy to suffer additional damage over time.
Reading from their Battle Manual, Swordsmen will raise the Critical Hit chance of their party before moving in to finish off their enemies.
Swordsmen will be given the opportunity at level 25 to become a just Knight or merciless Warrior. Also they are the exclusive users of Katar weapons.
The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill. They specialize in spying, sabotage and stalking, stalking, stalking!
And if you get the ridiculous idea of capturing a Stalker, save yourself the trouble and simply accept defeat. An elite group of Assassins.
The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. This class has a huge repertoire of lethal arts including ultimate mastery of poison-use.
All without ever leaving the shadows. The Novice have only knife and cotton robe - present from The King Tristan.
With this simple bundle he starts his adventure and battle with monsters. They can use some skills of first classes, also they support highly effective armor and shields which reduce elemental attacks.
Additionally, Super Novices have their own unique cart. Always on the lookout for profit, Merchants are the economic experts of Ragnarök Online. Merchants are also handy with items, being able to carry far more than other classes.
The Alchemist is a class which optimizes various potion-related skills. They work for the benefit of their friends and strike terror into the hearts of their enemies.
With strengthened spells and attack skills Blacksmiths can beat everyone in the battle. With knowledge comes understanding, and with understanding comes mastery.
The Mastersmith is able to create valuable items from any material they can get hold of. Plus, they have achieved the zenith of craftsmanship and can now upgrade weapons more efficiently.
Sage enchants his allies weapon, makes it better and stronger. His skill especially useful in battle with epic bosses and MVP. Wizards are powerful offensive magic users.
They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc. Quenching their lifelong thirst for learning, Scholars have accumulated a greater body of knowledge than ever before!
They have new, creative uses for their mystical skills to support allies and frustrate enemies. The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard.